RSS

Long Way Down - Thoughts on The Evil Within

Forward: I don't talk much about the story or plot, so there are very few spoilers found within.

Now here's a blog post I'm extremely excited to write about. As you might be able to tell, detectives, I'll be talking about The Evil Within, a game developed by Tango Gameworks and published by Bethesda.

For those who aren't aware of what The Evil Within is, it is a pseudo-survival horror game in lieu of The Last of Us. A pseudo-survival horror game created by the father of Resident Evil, Shinji Mikami.

Some of you may not be aware of who he is, and that's okay. OH WAIT NO IT'S NOT. He's the mastermind behind Resident Evil and Resident Evil 4. Of God Hand and Vanquish. And that's just his directorial roles. He's been the producer and executive producer on numerous titles. He's an industry veteran and also a badass motherfucker.

Don't believe me? Take a look.

Exclusive behind the scenes photo of The Evil Within development

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Snake, this is a Solo Sneaking Mission - No more.

Kojima and company certainly surprised quite a number of people a few months back when they officially announced Quiet (as well as D.D, the Diamond Dog) as "buddies", characters that can join and assist you on your missions in Metal Gear Solid V: The Phantom Pain.

Interestingly, they added that these characters were entirely missable. Completely optional, and, for example, you could go through the entire game without seeing Quiet. It's an interesting turn of events, especially after calling Quiet the "main heroine" of Metal Gear Solid V.

They showed quite a bit of gameplay of Quiet in action, along with two cutscenes.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Resident Evil: Conflicted

Resident Evil. What left could be said of this roller coaster-of-emotions of a franchise? A series that laid roots in survival horror and then dropped it to capitalize on the dudebro shooterman genre that keeps the heart of modern video games pumping.

Whether that is a legitimate decision is ultimately left up to the individual, but to me, the issue lies not within the direction Resident Evil is facing, but rather, the capability of the publisher and developer to make, well, good games.

And that's my issue with Resident Evil today. They are poor action games that feel like they are trying to convince themselves that they are still somehow survival horror. How can you forget the marketing campaign of Resident Evil 5? "Fear you can't forget". There was so much conviction within the campaign. "You are going to be terrified. You are going to scream for mercy, but there won't be any." etc, etc. They painted the picture that, hey, this game is gonna be scary. Then of course it came out and you'll probably end up playing co-op with a friend, talking over cutscenes and laughing about other stupid shit, like I did. It's hard to be afraid of anything in that environment. Taking a game in which you are alone and outnumbered by hoards of enemies and then, uh, giving you an equally equipped partner takes out any tension. Suddenly jump scares aren't scary. Suddenly being outnumbered means nothing. The fear has been removed.

With Resident Evil 5 however, I felt conflicted. I wanted a survival horror game, but what I got was more attuned to action and glory. Whereas I wanted to walk down corridors, fearful for what may lurk around the corner. I did not get that. I got, instead, "action game".


  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

A tale of love, life, and a barking dog


I've spent the last two, no, three weeks, shitting my brains out due to some weird stomach virus I got for some fucking reason. It got me thinking, what kind of Beauty & Beast member would I be?

See, when we first moved into our new apartment about a year ago, I was really nervous about sound. The last apartment we lived at was in government housing and our neighbors were the worst. They had this weird fixation on me and so every time I would make a noise, they would complain. They never even met me, I mean shit, people got shot at least once a day in that neighborhood so I wasn't going outside any time soon. It turned me into a recluse. Worse still, it made their fixation on me grow deeper. I have always been a night owl and so I sometimes sleep during the day and stay away at night. It's just who I've always been.

But I make noise sometimes. I can get loud, although not too loud. But their fixation shifted into this weird fantasy where they thought I was listening to them have "adult time", if you know what I mean. Every time I would make a noise, they would be over knocking on our door, complaining about the pervert upstairs listening to them. Ironically enough, I bought a pair of 5.1 Surroundsound Wireless Stero Headphones for my PS3, so I couldn't actually even hear what was going on in my own room, much less next door.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

MGSV: Going off the rails in a Phantom Train

Metal Gear Solid V: The Phantom Pain seems to be bursting at the seams with ambition, from what Konami has released in these past few weeks. First we get a brand new trailer, some hot new screenshots, and press even got to see a live demonstration of the game played behind closed doors at E3. And their reactions say a lot.


Phantom Pain is an immediately stunning game. The scope of the mountainous landscape littered with canyons, livestock, villages, and creeks is staggering. Riding your horse across the plains brought shades of Red Dead Redemption, even down to the way the music would swell as you neared a dangerous area.
Writes IGN.
Before Snake heads towards the enemy camp, he surveys his surroundings. It's a gorgeous scene. The Phantom Pain's stunning open world is 200 times bigger than Ground Zeroes', we're told. This is true next-gen gaming, I think. Then Snake's horse takes a dump, right in front of the camera. We see everything, from the rear, in all its 1080p60 glory.
Writes Eurogamer.
All told, The Phantom Pain is the most complex Metal Gear Solid game yet, and I can't wait to dive into it headlong; under the cover of a cardboard box, of course.
 Writes Gamespot.

From the sounds of it, The Phantom Pain is a popular game amongst the people who got to see it at E3, and this is why. Just today Konami has released a 30 minute video of this demo onto the internet.



  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Ground Zeroes: The first non-Metal Gear Metal Gear. Part Three, Final.

Ground Zeroes issue number 121423: hashtagnothinguponcompletion.

This is a big detractor for me as a fan of the series and someone excited for the game: You get nothing for getting 100 percent. Absolutely nothing. Again, big shock. In past games you would get get a bundle of things depending on conditions met such as: A Tuxedo costume that you can wear when replaying the game, a bandana(Editors note: This almost said banana) which gives you infinite ammo, a stealth camo device that turns you completely invisible to enemies, allowing you to poke and prod and preform all sorts of not-very-nice activities. You would also sometimes receive a weapon such as a Revolver or a Patriot, with infinite ammo.


You know, Joaquin Miller, I have no idea why you are still here.


  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Ground Zeroes: The first non-Metal Gear Metal Gear. Part Two.

One big issue I have with the story of Ground Zeroes is one of the most confounding to me: The new voice of Snake. After David Hayter was fired and Kiefer Sutherland was hired, it really wasn't easy for me to accept. It still isn't. The voice of the english version of Snake for over 15 years and let go without notice because they were shifting focus from voice acting to facial capture.

I need an adult

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Archives